Consumer Penchant for On-the-Go Access to Online Games Drives the Cloud Gaming Market, According to New Report by Global Industry Analysts, Inc.

News Sources wrote an interesting post today on
Here’s a quick excerpt
GIA announces the release of a comprehensive global report on Cloud Gaming markets. The global Cloud Gaming Services market is projected to reach US$2.0 billion by 2018, primarily driven by growing demand among consumers for easy on-the-go access to their favorite online games, rapid proliferation of smartphones and increasing use of these advanced mobile devices for accessing online entertainment content such as gaming. The ubiquity of online Cloud storage and key economic benefits of pay-as-you-go model will continue to boost consumer adoption of Cloud Gaming Services over the next few years. Robust demand from emerging markets, Asia-Pacific in particular, also augurs well for the future of this market.
(PRWeb July 24, 2012)
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