Caleb Cox wrote an interesting post today on
Here’s a quick excerpt
Heller damnation
Review In my mind’s eye I see the original Prototype in murky black and white, not because the game was without colour per se, but more because everything about it, from the repetitive use of textures through to the monotonous mission structure was somehow muddied and just, well, uninspired.…
Read the rest of this great post here